Collected when your number is rolled — 1 per settlement, 2 per city on that hex.
Wood
🌲
×1
Brick
🧱
×1
Grain
🌾
×1
Sheep
🐑
×1
Ore
🪨
×1
Dice & Phases
Each turn starts with rolling two dice. The result (2–12) determines which hexes produce resources. 6 & 8 have the highest probability (5/36 ≈ 13.9% each). Rolling 7 triggers the Robber.
STEP 1 — ROLL 7
🎲 Seven is rolled
No resources are distributed. The Robber activates. Anyone holding 8+ cards must discard half.
STEP 2 — DISCARD
🃏 Over-hand discard
Each player with 8+ cards sees the discard panel and must choose which cards to return to the bank.
STEP 3 — MOVE
🦹 Relocate the Robber
The active player drags the Robber to any hex (not the desert). That hex is blocked — no resources from it until Robber moves again.
STEP 4 — STEAL
💰 Steal a card
If another player has a settlement touching the chosen hex, you steal 1 random card from them. If multiple players qualify, you choose who.
Game Pieces
These are the physical pieces you place on the board. Each player has a unique colour.
Settlement
+1 VP · 1🌲1🧱1🌾1🐑
City
+2 VP · upgrades settlement · 2🌾3🪨
Road
Connects settlements · 1🌲1🧱
Robber
Blocks hex · moved on 7 or Knight
Development Cards
Buy with 🐑+🌾+🪨. Play one per turn (not the same turn you bought it). Each card is unique.
⚔️
Knight
Move Robber & steal a card
×14
🛤️
Road Building
Place 2 roads for free
×2
🎁
Year of Plenty
Take any 2 from bank
×2
🧲
Monopoly
Steal all of one resource
×2
🏆
Victory Point
+1 VP hidden until win
×5
Monopoly — choose a resource
🧲 Monopoly
Steal all of which resource from other players?
🌲 Wood
🧱 Brick
🐑 Sheep
🌾 Grain
🪨 Ore
Year of Plenty — pick 2 resources
🎁 Year of Plenty
Choose 2 free resources from the bank:
🌲 Wood
🧱 Brick
🐑 Sheep
🌾 Grain
🪨 Ore
Largest Army: First to play 3+ Knights gains +2 VP (can be stolen by playing more). Longest Road: First to build 5+ connected roads gains +2 VP.
The Robber & Discard
When a player drawn a 7 on dice he can move the robber and rob a opponent card also it will block that hex from receiving resources, users with +7 resource cards will have to discard half of those.
Discard Panel (shown to over-limit players)
🃏 Discard Cards
You have 9 cards. Discard 4.
0/3
0/2
0/2
0/1
0/1
Victim Chooser (when multiple players on tile)
🗡️ Choose Who to Rob
Multiple players are on this tile. Who do you want to steal from?
Knight card also lets you move the Robber at any time before rolling — no discard trigger, but you still steal and can earn Largest Army.
Trading
On your turn after rolling, open the trade panel to exchange resources with other players or the bank. The active trade panel appears for all players to respond.
Trade Panel — your turn
You receive ⬇ — what you want from others. You give ⬆ — what you're offering. Bank = 4:1 trade (better with port settlements).
Active Trade — other players' view
✖ Reject · ✔ Accept · ↩ Counter offer.
Player icons at top show who responded. Proposer confirms once someone accepts.
Trading Rulebook
Player Trading: Pitch trades to the table. They can accept (✔), reject (✖), or issue counter offers (↩). Proposer confirms once an agreement is met.
Bank Standard (4:1): Without a port, you can exchange 4 identical cards to the bank for 1 of any other.
Generic Port (3:1): Building a Settlement on a "?" Port node allows exchanging any 3 identical cards for 1 of another.
Specialty Port (2:1): Building a Settlement on an icon port allows exchanging 2 of that specific matched resource for 1 of another.
UI/Buttons
In this area we will show you how UI/buttons work.
Bottom bar
Points/Stats
underwork
Winning also restores you 10 Karma.
Victory — How to Win
First player to reach 10 Victory Points (VP) on their turn wins the game. VP accumulates from multiple sources.
🏠
Settlement
+1 VP each (max 5)
🏢
City
+2 VP each (max 4, replaces settlement)
🛤️
Longest Road
+2 VP for 5+ connected roads
⚔️
Largest Army
+2 VP for 3+ knights played
🏆
VP Dev Card
+1 VP per card, hidden until win
🎯
Target
Reach 10 VP on your turn to win
Largest Army: The first to play 3+ Knights gains +2 VP. Longest Road: The first to link 5+ connected roads gains +2 VP. Both awards will immediately transfer to any other player who exceeds the current leader's unbroken count.
Win Screen
Winner takes total wage pool SOL/$CRYPTAN.
🏆 Match Victory!
Reached 10 Victory Points! 🎉 Won Match | ⭐ +10 Karma 💰 Won 0.188 SOL!